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Object-Oriented Analysis with UML 2.0

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Curriculum: Object-Oriented Technology

Duration

3 days

Overview

Object orientation has become the predominant paradigm for virtually all modern software development. This course builds on basic concepts to apply object-oriented principles to all phases of the software development life cycle, with particular emphasis on analysis and design. Students will participate in case studies and focused exercises. The Unified Modeling Language (UML) is introduced and is used as the common language in all examples and exercises.

Audience

This course is intended for software developers, programmers, and analysts who are familiar with, and experienced in, software development methodologies and who will be using object orientation and UML in upcoming projects.

Prerequisites

The students must have experience in software development and some familiarity with basic concepts of object orientation. It is recommended that the students take an Object Orientation Overview course or has equivalent experience.

Outline

Overview of Object-Oriented Analysis and Design
Concepts of object orientation
Object-oriented software development process

Gathering requirements

Structuring and documenting requirements with use cases
Use cases and actors
Use case relationships
Use case diagram

Structure Analysis
Describing the static model in UML
Discovering classes and objects
Responsibility identification
Expanding object knowledge with CRC cards
Class diagram
Structuring class diagrams
Object diagram and scenarios
Describing class associations in UML
Aggregation and composition
Evaluating an object model

Behavior Analysis
Documenting behavior with object interaction diagrams
Sequence diagrams
Communication diagrams
Timing diagrams
Interaction overview diagrams
Selecting the right diagram type
Interaction frames

Object activity analysis
Actions and activities
Activity diagrams

Finite state analysis
Identifying object states
Object states and transitions
Documenting object states with UML state machine diagrams

Object Design
Generalization
Encapsulation
Interface, types and roles
Persistent objects

Applying analysis patterns

Model transitions

Best practices and pitfalls

Case study

Wrap-up

 

 

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